Story: World Map
Year: c. 986 FY
Characters: N/A

Some additional information about naming of countries:
The bulk of the countries on the map are essentially city-states, in the sense of Ancient Greek or Renaissance Italian city-states--a group of small nationlets, bound by a common religion/language and basic ideology, but with different cultures and governments--sometimes significantly different. Most city-states take the name of their capital city as the overall means of referring to them, as well.
As a result of this general commonality, with a few exceptions, the city-state names follow a certain pattern--three syllables, ending in -ar. Glass, of course, is not part of this general network, though surrounded by it--the mountains and general desert conditions have largely kept them separate. The Islands and the North are similarly isolated. Heartwood is separate by tradition, history, and the fact that the blood-mages who live there tend to frighten the rest of the world, so there is minimal contact.
The other exceptions--Ketarre, Rilanne, and Sanru--show the influence the Plains culture from which the sound-mages originally came (Ketarre, Rilanne), and evidence of trade at some point with the North, possibly that the capital was established by Polar navigators (Sanru).
Also of note (though it follows the general pattern) is Isshifar, which borders Glass and adopted the elongated sibilant of the desert language, which is atypical of the dominant name structure in the rest of the world.
Year: c. 986 FY
Characters: N/A

Some additional information about naming of countries:
The bulk of the countries on the map are essentially city-states, in the sense of Ancient Greek or Renaissance Italian city-states--a group of small nationlets, bound by a common religion/language and basic ideology, but with different cultures and governments--sometimes significantly different. Most city-states take the name of their capital city as the overall means of referring to them, as well.
As a result of this general commonality, with a few exceptions, the city-state names follow a certain pattern--three syllables, ending in -ar. Glass, of course, is not part of this general network, though surrounded by it--the mountains and general desert conditions have largely kept them separate. The Islands and the North are similarly isolated. Heartwood is separate by tradition, history, and the fact that the blood-mages who live there tend to frighten the rest of the world, so there is minimal contact.
The other exceptions--Ketarre, Rilanne, and Sanru--show the influence the Plains culture from which the sound-mages originally came (Ketarre, Rilanne), and evidence of trade at some point with the North, possibly that the capital was established by Polar navigators (Sanru).
Also of note (though it follows the general pattern) is Isshifar, which borders Glass and adopted the elongated sibilant of the desert language, which is atypical of the dominant name structure in the rest of the world.